Town: Ahê-ino Fêqê

Ahê-ino Fêqê

Ahê-ino Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceJajëhifitë Zone
RegionGliramsipaz̄a Holt
Founded1322
Community LeaderCity Manager Rust Èlëm
Area4 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1842 m (6043 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population1106
Population Density276 people per km2 (1106 people per mi2)
Town AuraMysticism
Naming
Native nameAhê-ino Fêqê
Pronunciation/ˈahɘ/ /ˈino/
Direct Translation[simple] [universe]
Translation[Not Yet Translated]

Ahê-ino Fêqê (/ˈahɘ/ /ˈino/ [simple] [universe]) is a temperate Town located in the Jajëhifitë Zone of the Union of Engineers.

The name Ahê-ino Fêqê is derived from the Iron Elvish language, as Ahê-ino Fêqê was founded by Mboīr Yāb̪vé 'Spring Deific' Cawmér Cúó̄nḱ Rē̋ch Glkarg̈m, who was culturaly Iron Elven.

Climate

Ahê-ino Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 17°C (62°F). Ahê-ino Fêqê receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the spring. Ahê-ino Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1842 m (6043 ft) above sea level.

Overview

Ahê-ino Fêqê was founded durring the early 14th century in spring of the year 1322, by Mboīr Yāb̪vé 'Spring Deific' Cawmér Cúó̄nḱ Rē̋ch Glkarg̈m. The establishment of the new community went well, with no major obsticles durring construction.

Ahê-ino Fêqê was built using the conventions of Iron Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ahê-ino Fêqê is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ahê-ino Fêqê is buildings have been located at convienant points along the mountain Ahê-ino Fêqê was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt canals streets flow where they are able to be made rather than folowing the most convienant paths. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Astonishigly, the timber-based walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ahê-ino Fêqê is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Ahê-ino Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ahê-ino Fêqê.

Ahê-ino Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ahê-ino Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ahê-ino Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ahê-ino Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ahê-ino Fêqê's public wards, blessings, and other arcane systems.

Ahê-ino Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ahê-ino Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ahê-ino Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Ahê-ino Fêqê snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Spider, Ogre (Huge) near Ahê-ino Fêqê are known to be almost tame, such that they can be put to domestic use.

Ahê-ino Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Enchantment energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4446 m2
    • Cattle and Similar Creatures: 276
    • Poultry: 3318
    • Swine: 221
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

329 of Ahê-ino Fêqê's population work within a Foundational Occupation.

755 of Ahê-ino Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 22 (2%) are noncontributers.

Points of Interest

Many of Ahê-ino Fêqê’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ahê-ino Fêqê’s streets.

The center of Ahê-ino Fêqê's town square was built around an ancient standing stone.

POI

History

The the a set of armbands of Charm, an a set of armbands imbued with potent amounts of Charm energies was created near Agêva-bêhi Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History